![]() ![]() Fire Emblem just isn’t meant to be played that way, and I gained a new appreciation for just how fundamental that feature is the overall feel and flow of the game. ![]() My first was with Fire Emblem after recalling just how much time I spent raging against the GBA incarnations whenever I lost a character I decided to save myself a lot of bother by turning permadeath off, but this removal of all risk from the equation turned most of the campaign – and especially the end of it – into a braindead steamroller. ![]() ![]() I’ve had two quite profound demonstrations this week of how a simple difficulty setting can drastically change your perception of a game.
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